All the examples are rendered using a VRayMtl with a VRayDirt Map in the Diffuse channel:
Example 1: Radius parameter
This parameters determines the amount of area (in units) where the VRayDirt effect is produced.
Notice that two of the object do not contact any other objects on their tops, so there is no dirt effect.
Example 2: Distribution parameter
This parameter will force the rays to gather closer. The effect is that the dirt area is being narrowed closer
to the contact edges.
Example 3: Falloff parameter
Example 4: Subdivisions parameter
Example 5: Ignore for GI / Consider same object only
1/ This check-box determines whether the dirt effect is going to be visiable during the GI calculation.
2/ Consider same object only - On - in this case the dirt will affect only the objects themselves,
without including contact surfaces and edges.
Example 6: Texmap radius / Invert normal
In the next example a bitmap is used in the texmap radius slot. Notice that the main radius parameter
still has effect - it determines the amout of area where the texmap radius bitmap would blend.
Invert normal parameter will change the direction of tracing the rays. When it is Off the rays are
being traced outside the surface, when On they are traced inside the surface.
Example 7: Biases
These parameters will bias the normals, so that the dirt effect is forced to some of the axis(es).
'About 3D > Vray Render' 카테고리의 다른 글
Vray Pattern Tutorial (0) | 2011.04.28 |
---|---|
이미지 보정하는 과정을 담은 동영상입니다. (0) | 2011.04.21 |
Tutorial about Ambient Occlusion in 3dsmax (0) | 2011.01.14 |
Tip] V-Ray Frame Buffer Render history. (0) | 2010.08.14 |
V-Ray rendering system 1.5 SP5 - table of contents (0) | 2010.08.12 |
Tutorial] (CGdigest) Vray exterior daylight tutorial (0) | 2010.08.05 |
VrayMtl] IOR 값에 관한 자료 (0) | 2010.07.06 |
Physical Camera의 Depth-of-field 조절하기 Sample (2) | 2010.06.23 |
Vray 원하는 오브젝틈만 렌더걸기.. (0) | 2010.02.06 |
잔디 VrayDisplacement 옵션 (0) | 2009.07.23 |